Where is durnholde keep basement
Once everyone is ready, trigger the event and run into the barn. Have the tank position at the hallway into the barn, where the mobs spawn. Sheep the Protector as fast as possible.
This mob heals and dispels sheeps. When you are ready, the entire party runs to the entrance of the Church. A series of 2 groups with 3 mobs will spawn and the last group has 4 mobs a total of 3 groups after each other. The last three waves of dragonkin hit much harder than before, but just as on normal, the real battle is making sure your party has enough mana and health to face the final boss after these waves.
Tank the boss away from the group as normal. Killing creatures in this instance gives reputation with the Keepers of Time. The background music played in the instance when not specifically at the Keep or Tarren Mill is an adaptation of one of the orc music tracks from Warcraft II. For information on the fun stuff you can do and visit in the zone, see Old Hillsbrad Foothills. Wowpedia Explore. Main Page All Pages. World of Warcraft. Classic Vanilla The Frozen Throne Reforged. Explore Wikis Community Central.
Register Don't have an account? Escape from Durnholde Keep. View source. History Talk For non-quest related information for the zone, see Old Hillsbrad Foothills.
Subzones of Caverns of Time. Instanced dungeons and raids. Instance portal Instances by level Instance attunement Instances by continent. The Burning Crusade. Wrath of the Lich King. Mists of Pandaria. Warlords of Draenor. Upper Blackrock Spire. Return to Karazhan. Seat of the Triumvirate Antorus, the Burning Throne.
Battle for Azeroth. The Eternal Palace. Ny'alotha, the Waking City. Darkmaul Citadel. Instances category Instance bosses category Instance grouping guide. Categories Old Hillsbrad Foothills Instances. Universal Conquest Wiki. Escape from Durnholde Keep loading screen. Caverns of Time , Tanaris. There are five of them in all that you need to worry about: two patrolling the walls around the prison pit, two inside the prison pit, and one patrolling the right side of the pit, with a route that will take it near the stairs into the pit making the top of the stairs unsafe.
At this point, you must determine whether your party will try to kill the groups in the buildings, or ninja them.
In both cases, your major concern will be avoiding the patrols. The ninja strategy essentially requires one party member or group of party members pulling the mobs while another drops down and sets the firebombs. The person setting the bombs may want to simply remove their armor: if the mobs come back too soon, they will most likely die almost instantly. For the puller, a hunter using eyes of the beast with a beast that can dash and then feign death is ideal.
Expect some deaths with this strategy: the bomber is likely to get trapped, and the puller to get ganked: as long as you leave your resurrecting character outside the walls of the castle and away from combat, they can simply res members that have died in open spots. The killing method is more straightforward, but often quite brutal unless you have enough CC: remove the mobs from each building and set the bombs, working your way through the groups while avoiding the pats.
Once you cleared all the buildings, you are free to run in and set fire to the houses. The best way to do this is leaving one building close to the wooden ramp to trigger as last, so you can set up for the boss fight.
Once you set fire to all the buildings, the patrols will despawn. Drake hits extremely hard: he has a mortal strike that can do upwards of 7k on a tank, and a hamstring that can do up to 4k in addition to his regular attacks, whirlwind, and fear. Fear temporarily lowers tank threat and boss goes for casters and healers. If you can afford dual tanking him have two warriors, or have a feral druid, or protection paladin , keeping boss busy and away from group is a joke, and you can skip the rest of this strategy and proceed to looting.
Else read on. If you've killed all the mobs, then position the party on TOP of the ramp, while you stand below the ramp tanking. Avoid his whirlwind and be ready to counter overaggro. When he fears the tank he will reset his aggro and move to a random person on top of the ramp. When Drake reaches the top of the ramp, the one being targeted jumps down before getting hit and the tank can then take over with Taunt and if that fails, Mocking Blow, or even Challenging Shout.
If you haven't killed the mobs, simply pull Drake behind one of the burning buildings when he is away from them on his patrol back and forth. Getting to Thrall is not as hard.
The burning houses despawned the patrols, so the patrol that normally walks in the armory no longer walks there. After talking to Thrall, immediately run to the entrance of the Armory. Sheep, fear, trap the first group as soon as they spawn and tank the mob s that are left. Thrall will regularly hit a random sheep. If this is a bad target example : The Warden, which dispels sheep , quickly get a different target and keep resheeping the one Thrall is hitting.
After a couple resheeps, Thrall will hit the one that's not sheeped. This is a mana-battle. Let Thrall run up front from now on, let your healer drink while other players CC the mobs. The one Thrall is hitting first is your main target, to avoid Thrall breaking sheeps. Captain Skarloc comes with 2 adds which have the ability to heal themselves and others. The boss himself hits extremely hard around on a well-equipped tank every 2 seconds , and also has a stun which makes it hard for the tank to build up aggro and will also render the tank unable to dodge, parry or block.
In addition, he has a per second Consecrate which can and should be moved out of. He can be interrupted. It is recommended that Thrall tanks the boss while the group takes both adds out of sight and kills them one by one.
Alternatively, it is also possible to CC both adds, making absolutely sure that Skarloc himself never gets into sight. Once everyone is ready, trigger the event and run into the barn. Have the tank position at the hallway into the barn, where the mobs spawn. Sheep the Protector as fast as possible. This mob heals and dispels sheeps. When you are ready, the entire party runs to the entrance of the Church.
A series of 2 groups with 3 mobs will spawn and the last group has 4 mobs a total of 3 groups after each other. The last three waves of dragonkin hit much harder than before, but just as on normal, the real battle is making sure your party has enough mana and health to face the final boss after these waves. Tank the boss away from the group as normal. Killing creatures in this instance gives reputation with Keepers of Time.
The background music played in the instance when not specifically at the Keep or Tarren Mill is an adaptation of one of the orc music tracks from Warcraft II. For information on the fun stuff you can do and visit in the zone, see Old Hillsbrad Foothills.
Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use. WoWWiki Explore. WoW info. This is not the real Durnehold Keep. It is an instance inside Caverns of Time. I show the quest completed Comment by Sipder2 How to do Taretha's Diversion : accept the quest go to Durnholde Keep use Pack of Incendiary Bombs on 5x Barrel located inside houses defeat the first boss Lieutenant Drake return quest for Thrall located inside the Castle Make sure you deliver this quest to thrall before starting the escort.
I've done this instance 3 times now and some idiot ran in and did one or two barrels without telling anyone ruining it for everyone that's on the quest. And blizzard refuses to fix this quest or help players that have written tickets about them to mark them as completed. Taretha's Diversion.
You are friends of Taretha? So this is her new plan? Very well then IsQuestFlaggedCompleted Please keep the following in mind when posting a comment: Your comment must be in English or it will be removed. Unsure how to post? Check out our handy guide! Simply browse for your screenshot using the form below. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen. Relevant Products:.
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