Should i buy me3
With this amount of choice, it can be difficult to determine just what the best weapon is in each game. As with the best armor , it's difficult to simply say which weapons are the best. Your preferred play style and, crucially, your character class will determine which weapon type your Shepherd should specialise in — and may even restrict your access to some weapons. However, we've shopped around extensively at Mass Effect's various vendors and merchants, and come up with a list of some of our picks for the best weapons that are available in the Legendary Edition.
In the original Mass Effect, there's a simple answer to the question of which weapons are the best: the Spectre - Master Gear set. The weapons in the set are a pistol, a shotgun, an assault rifle, and a sniper rifle. So no matter which character class you've chosen to play as, there's definitely a Spectre item you should be working your way to acquiring.
The main downside to these weapons is that they're extremely tough to get hold of. Not only are there just a couple of vendors who will supply you with them — the Normandy Requisitions Officer and his C-Sec counterpart — but the items actually in the game are quite limited.
Even more frustratingly, the DLC that made them slightly easier to acquire — Pinnacle Station — wasn't able to be included in the Legendary Edition due to technical issues. Like all items in the game, Spectre weapons technically come in ten levels.
To access Level VII, you need to have amassed over one million credits and unlocked the "Rich" achievement. To access Level X, you need to have saved all that cash for the achievement and to be at least Level These really are prestige items. At Level X, though, Spectre weapons undeniably have the best stats in the game.
Dealing base damage between the high s and high s, and with accuracy ratings of up to 91, you'll cut through your enemies with unprecedented ease. In order to unlock the Spectre - Master Gear range on your first playthrough, you really need to avoid spending money whenever you can.
So if you really want the Spectre weapons first time, you'll need to scavenge for items and only purchase from merchants when it's unavoidable. It's difficult but do-able, and the payoff is that you'll have access to the best weapons possible going into the endgame.
Mass Effect 2 makes some subtle but significant changes to its weapon roster compared to the first game. The sequel adds two new weapon categories — submachine gun and heavy weapon — and pistols are replaced by heavy pistols. But there's no equivalent to the Spectre - Master Gear range. As a result, the question of which weapons are best isn't quite so straightforward.
If you're playing as a heavy pistol specialist, we recommend packing a main and a back-up weapon. And regardless of your weapon of choice, it's well worth keeping the M-6 Carnifex as your back-up. Like the Phalanx, its damage is quite high, though its slow fire rate and small magazine capacity mean that it's best used as a secondary weapon when your first runs out of ammo.
As the name implies, the M Eviscerator is a shotgun capable of doing some truly nasty damage when used at close range — though it's actually quite good over distance too.
Its large magazine and rapid rate of fire means that it can cut through enemies with far fewer pauses than other weapons of this type. The Geth Pulse Rifle is absolutely overpowered as an assault rifle. It has an extremely high rate of fire and ammo capacity, and is undoubtedly one of the best weapons in the game.
However, it can be very difficult to procure — you need to be playing on Hardcore or Insanity difficulty and complete Tali's recruitment mission for your chance to pick one up. Some weapons will work better for some than others. Which weapons you want will depend on your loadout, including things like your bonus power and advanced weapon training.
You should treat this guide as suggestions, but also experiment yourself. We've done a lot of experimenting, however - so here's our choices for the best weapon of each type in Mass Effect 2, along with some alternative suggestions in most types:. Unlike the major change between ME1 and ME2, things haven't been changed up nearly as much for Mass Effect 3 - though weapons are indeed subtly different, which of course then impacts our thoughts on the best weapons in Mass Effect 3 - though one could make the argument that the way ME3 democratizes the use of guns across all classes means that choosing the absolute best gun is less important than getting your overall load-out right.
In full, the weapon system in ME3 is mostly built off its direct predecessor, with many systems matching up to ME2. But there are also several features that appeared in the first game that make a return such as equippable weapon modes, a wider range of weapons, and the ability for any class to equip, carry and fire any weapon in the game regardless of its type. This system has been built with trade-offs in mind, however. In Mass Effect 3, any character class can carry any type of weapon.
In fact, every class can carry up to five weapons of their choice - though only one from each weapon class. The trade-off for this is that every weapon has a weight stat - and the more weight Shepard is carrying, the greater their cooldown times will be on their powerful skills, whatever they may be. The result of this is pretty natural: a soldier relies less on skills and more on firepower, so they make more sense as a class that'll carry multiple weapons.
A biotic-slinging Adept has access to plenty of powerful skill-based damage output, however - so they may only want to carry a handful of weapons. Other classes might fall somewhere in the middle. Weapon mods play a big role in this system, as mods can do things like power up certain weapon stats, but they can also reduce weight, thus allowing you to effectively carry more. Heavy Weapons do return, but in a more limited role: they're no longer something you equip, but you might find them out in the battlefield.
You use them until ammo is depleted, then toss them aside. On this page, we offer up our suggestions for the best weapons of each type for ME3 single-player multiplayer weapons have differing stats!
ME3 has more guns than ME2 by far, which makes picking just a handful difficult - but we'll do our best. When talking about weapons in ME1, there's a few basic things you need to keep in mind: Weapons rank from I-X , with the roman numerals determining how powerful they are. The same goes for armor. User Info: charon78au. Buy recruits until you get your starter weapons to max level You'll also have several weapon mods by then. Buy Veterans until you have all silvers at You should have maxed some of your mods by this time.
Treat yourself to an occasional spectre pack at regular intervals whilst doing the above, so that you don't get bored or disheartened. Im mature Aussie gamer. Don't pay the ferry man. Don't even fix a price. GT: Charon I would recommend playing bronze and getting used to the game and trying out different guns while you purchase recruit packs with your spoils.
After you reach you know the basics of the game and have a few good weapons, buy a few vet packs with your money saved. After you have a character lvl 15 or above which you KNOW you rarely, if ever, gets downed, moved to silver to earn higher credits.
Then, buy vet packs like there is no tomorrow until you unlock weapons like Phalanx, Mattock, and Vindicator. Then, save money an buy Specter packs. Once you've level all character to 20, or reached N7 , try a gold game.
They are challenging but then it get you the highest reward. Then you should be buying Specter packs only, with a usual vet pack to unlock your basic weapons to 10 and get more characters. I usually play silver, but buy specter packs only unless there is character or weapon that is rare. User Info: Hockeyking What I did: Spam recruit packs initially. Gold isn't something you just jump into with an Avenger I, or any of the level one equipments really although, yes, you can Not the smartest option in any scenario.
I discovered that by spamming recruit packs, it is incredibly easy to level your starting gear Avenger, Predator, Mantis, Shuriken, Katana up to level X without issue. You can get at least 3 RPs with each completed bronze mission, 6 with each silver, and like 14 with each completed gold. Level 10 starting gear provides you reliable weaponry to take on silver or gold missions while you build up the rest of your arsenal.
Spamming RPs will also provide you more equipment rockets, medi-gels, etc and -u level one power-ups, it's generally useful to have a stockpile of power-ups to use no matter what mission you're going on, even if they're level one. In any case, after you have your base in MP by having upgraded starting gear, you can build on it.
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