Rogue how does smoke bomb work
So with the first point in enfeeblement, its frailty stack will last 5 seconds, up to 8 with all 4 points, correct? Putting one point in enfeeblement the frailty debuff lasts for 1 second. Four points into it, it lasts 4 seconds on an enemy. If you apply multiple stacks of frailty by yourself they also last for 4 seconds, but you can stack them up to 3 times. If you active Smoke Bomb with Enfeeblement after applying 3 stacks with a skill that hits enemies, the duration still lasts for 4 seconds.
Just tested it. Oh damn. Thanks for correcting, Honey! The expanded tooltip then has the standard description with 4 seconds duration. Exactly, which had me asking the question in the first place. You pull some mobs but one is ranged and is standing off shooting you. Drop Smoke Bomb and he can't target you or anyone in the cloud, so runs into melee range.
I tend to use this when the tank pulls and this situation pops up. Ranged run in and the tank can grab the agro better. I had Melee. But then when I started playing Brawl I couldn't play Melee anymore. It was somehow different. Anyway, Ike FTW! Post by StealthyKyrie When Falco's spike was actually worth something Warlock Punch Sorry, Death Knight. Bye, Mage. Rogues will likely get ranty about the nerf to stun locks.
The Rogue relies too much on stun locks to survive. So, the I-Win button will no longer be available. Instead, the Cataclysm team moved the survivability of the Rogue into buffing Leather armor and increasing Stamina on gear.
Rogues no longer need a dagger to use backstab and ambush. Poison can be applied to throw weapons. Subtlety Rogues will gain more damage than before. There are other interesting mechanics planned for the Rogue. Read the whole Cataclysm: Rogue Class preview below:. Redirect available at level 81 : Rogues will be getting a new ability to help them deal with changing targets.
In addition, self-buff abilities like Slice and Dice will no longer require a target, so rogues can spend extra combo points on those types of abilities more on this below. Redirect will have a 1-minute cooldown and no other costs. Combat Readiness level 83 : Combat Readiness is a new ability that we intend rogues to trigger defensively. Combat Insight will stack up to 5 times and the timer will be refreshed whenever a new stack is applied. Our goal is to make rogues better equipped to go toe-to-toe with other melee classes when Evasion or stuns are not in play.
This ability lasts 6 seconds and has a 2-minute cooldown. Smoke Bomb level 85 : The rogue drops a Smoke Bomb, creating a cloud that interferes with enemy targeting. Enemies who are outside the cloud will find themselves unable to target units inside the cloud with single-target abilities.
Enemies can move inside the cloud to attack, or they can use area-of-effect AoE abilities at any time to attack opponents in a cloud. In PvP, this will open up new dimensions of tactical positional gameplay, as the ability offers a variety of offensive and defensive uses. In PvE, Smoke Cloud can serve to shield your group from hostile ranged attacks, while also drawing enemies closer without the need to rely on conventional line-of-sight obstructions.
Smoke Cloud lasts 10 seconds and has a 3-minute cooldown. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we want for each spec. The initial tier of rogue Mastery bonuses will be very similar between the trees. However, the deeper that a player goes into any tree, the more specialized and beneficial the Masteries will be to the play style for that spec.
Assassination will have better poisons than the other two specs. Combat will have very steady and consistent overall damage. Subtlety will have strong finishers. Please keep in mind that this information represents a work in progress and is subject to change as development on Cataclysm continues.
To clarify on Combat Readiness: when activated being hit will build up the Combat Insight buff. If not struck within 6 seconds of the last hit it will fall off and the Combat Readiness state will end. If the rogue continues to be hit however Combat Insight will continue to reapply, and it can be applied up to a maximum of 30 seconds total.
The current traditional PvP encounter with a rogue is to jump out at someone from stealth, then try to burn them down while applying a chain of stuns. One of two things happen i.
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